

We’ll get to all of those lovely currencies shortly.
#CHOCOBO GP TRACKS FULL#
Collecting 10 will increase your character’s top speed, and you’ll lose them if you’re hit by someone else’s items.īut unlike our mustachio’d man’s currency, the number of crystals you pick up during a race add to the crystal gauge, which when full grants you a ticket, the free-to-acquire in-game currency of Chocobo GP. The final point regarding on-track action, collectable crystals act very much like coins in Mario Kart 8 Deluxe. However, a further 8 characters unlocked from story progression aren’t immediately available but unlocked in the shop for you to purchase. There are a total of 15 characters unlocked by the time you finish the story mode, with a good selection of them available by the end of only the first few races.
#CHOCOBO GP TRACKS DRIVERS#
The titular Chocobo’s ability grants it a speed boost and improved handling for a short time, while others feature the likes of multiple boost abilities, going invisible and invulnerable for a short time, or firing cannonballs into the drivers ahead of you. The bar will fill gradually throughout a race, but you can give it a bump by picking up crystals on the track. Nice!Īlongside Magicites however, each character has a special ability that’s ready to use after your ability bar fills up. You can also head to the ‘How to Play’ section of the Options menu to re-read the flavour text of each item. Thankfully, characters introduce you to specific Magicites across the story mode, and they’ll become obtainable during races from that point onwards. The items, or ‘Magicites’, on offer in Chocobo GP slightly differ from what kart racing veterans are used to, they don’t fully subscribe to the kart racing item meta, which does mean you’ll be a little lost as to what everything does from the offset. That seemed rather out of place for a colourful, light-hearted kart racer.Įnough context regarding the story, how does Chocobo GP feel to play? The driving present is pretty responsive, the different characters (and subsequent karts) all feel unique to drive, drifting during a race isn’t a chore- something I find with many other kart racers that don’t star that Italian lad.

There were also far more references to death and whether specific items would kill the player than I expected. Though, I will commend the dedication to Gilgamesh being the butt of the ‘who are you?’ joke throughout the story mode. They do overstay their welcome nine times out of ten, and much like narratives present in kart racing titles past, it’s not wholly relevant. Alongside the plethora of races you’ll find yourself doing, you’ll be granted some hefty, fully voice-acted diorama-esque cutscenes, establishing the story present in Chocobo GP. If you’re playing the full game, you’re better off heading to the Story mode, as it has a tutorial for you to play through first. No, the ‘Chocobo GP’ mode is your first selectable option, thrusting you online and into a tournament mode with up to 63 other players – provided you have a Nintendo Switch Online subscription.

The first thing you’ll notice when booting up Chocobo GP, post-introductory video, is the fact the single-player story mode is pushed over to the right of the menu and not taking centre-stage as you expect.
